LeCom wrote:Idk whether it's possible to improve the software renderer more. It's just some quick and dirty renderer which yvt might take out some day. It wasn't intended to change anything, and it's nothing compared with Voxlap which is times faster and is capable of more.
I wouldn't rely too much on openspades as the next new thing. It really feels more like CoD than AoS. Modding and graphics might be great, but it doesn't matter if the game behind all that is a big piece of shit. yvt neither could fix the overpowered SMG, nor solve the MLG problem.
This is exactly why we cannot make OpenSpades the standard client. (Yes, I just contradicted myself. My prior post just showed examples of the types of ways we could reform BnS.) People at first liked OS because it looked a lot like Battlefield and was perfectly compatible with the old client. But this "alternate client" is not the reason why people liked AoS. People liked it because "your grandmother’s rig could run this game" and because it looked retro. You don't have the same feel with OS. (Also, OS is AoS without the A, so it's not complete.)
I think we should follow up with Powerthirst, but let's not make the same mistakes that GreaseMonkey did. 0.77 should be made by US, and all it should be is a recode of Ben's 0.76 and some minor tweaks. It shouldn't include a script engine, and most parts should be written from scratch in C/C++ (perhaps taking a few parts from OpenSpades?), not ripped from the disassembly/decompilation. After that, if the codebase looks maintainable enough, then we can add a script engine (Lua?) which would allow the game to be modded directly from the server.
Many of us are coders, and even those that aren't can do more than just watch BnS burn just as Jagex's AoS shaky community is on the verge of collapsing.
Didn't we discuss that before? I think it was something like no making new versions of AoS since Jagex owns the code and it could get us in to a lawsuit or some other bullshit.
LeCom wrote:Idk whether it's possible to improve the software renderer more. It's just some quick and dirty renderer which yvt might take out some day. It wasn't intended to change anything, and it's nothing compared with Voxlap which is times faster and is capable of more.
I wouldn't rely too much on openspades as the next new thing. It really feels more like CoD than AoS. Modding and graphics might be great, but it doesn't matter if the game behind all that is a big piece of shit. yvt neither could fix the overpowered SMG, nor solve the MLG problem.
This is exactly why we cannot make OpenSpades the standard client. (Yes, I just contradicted myself. My prior post just showed examples of the types of ways we could reform BnS.) People at first liked OS because it looked a lot like Battlefield and was perfectly compatible with the old client. But this "alternate client" is not the reason why people liked AoS. People liked it because "your grandmother’s rig could run this game" and because it looked retro. You don't have the same feel with OS. (Also, OS is AoS without the A, so it's not complete.)
I think we should follow up with Powerthirst, but let's not make the same mistakes that GreaseMonkey did. 0.77 should be made by US, and all it should be is a recode of Ben's 0.76 and some minor tweaks. It shouldn't include a script engine, and most parts should be written from scratch in C/C++ (perhaps taking a few parts from OpenSpades?), not ripped from the disassembly/decompilation. After that, if the codebase looks maintainable enough, then we can add a script engine (Lua?) which would allow the game to be modded directly from the server.
Many of us are coders, and even those that aren't can do more than just watch BnS burn just as Jagex's AoS shaky community is on the verge of collapsing.
Didn't we discuss that before? I think it was something like no making new versions of AoS since Jagex owns the code and it could get us in to a lawsuit or some other bullshit.
Not if it's a complete recode through clean room design.
In other words, those that reverse engineer the original version directly may only describe how the program works; they can't contribute directly. The (re)coders (who have never been exposed to the original code) then read this written description and contribute the code to the code base.
It is a good idea for modders getting money off of it and it is good that you guys are encouraging it by giving the people badges for doing tips. The ad thing is an issue. Because people could just easily get adblock...
I too love the idea of earning money by creating mods because you are essentially creating content for users why should you not be able to earn a slight income.
yeah, it's gonna be a couple more months till that becomes even playable
There's also BattleOfSpades by ByteBit and it's almost as playable as AoS, aside from the fact that you're going to suck hard when using it. However, he had to use some BASIC for writing it, so support from other coders is something he can forget despite the fact that it's open source xd
yeah, it's gonna be a couple more months till that becomes even playable
There's also BattleOfSpades by ByteBit and it's almost as playable as AoS, aside from the fact that you're going to suck hard when using it. However, he had to use some BASIC for writing it, so support from other coders is something he can forget despite the fact that it's open source xd
Yeah, I'm using that for a bit of code such as for grenades and block lines.