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Introducing PySnip

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Introducing PySnip

Author: StackOverflow » Tue Dec 11, 2012 1:58 pm

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Well, we finally have a game server ready for release. The project name is "PySnip" and is based off of the existing pyspades codebase. There have been a few modifications so far, nothing too major, but most importantly is that it's designed to use our master server. (See this thread for a previous update regarding the master server)

The source code is hosted on Google Code: https://code.google.com/p/pysnip/

Running a server is the same as always. Feel free to do a clone and do some testing!

If you are running Windows, there is a featured win32 server built and ready to run here. We have removed all maps, except for classicgen and random, which in turn brought the total featured server size down to ~5.7MB. The maps have always made the featured server severely bloated, which isn't exactly ideal. If you want to download the complete set of maps, there is a .zip for download here.

Seeing as Jagex's server is down at the moment (possibly permanently seeing as tomorrow is the 1.0 release), we figured now was a good time to start to ease the transition over to our master server. If their master server comes back online, I have plans on adding some functionality to allow connecting to multiple master servers by defining them in the config.txt like so:

Code: Select all
    "master_servers" : {
        "enabled" : true,
        "hosts" : {
            "184.172.204.137" : 32886,
            "199.195.254.202" : 32886
        }
    },


Doing so would help the game become decentralized even further, which is always a good thing.

On a related note, last night izzy and I performed a test where he ran 16 servers all using our master server. It helped us rectify some bugs early on so things will run even more smoothly.

We have a serverlist set up that displays servers connected to our master server here.
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Re: Introducing PySnip

Author: LinktersHD » Tue Dec 11, 2012 2:15 pm

Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?
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Re: Introducing PySnip

Author: Venator » Tue Dec 11, 2012 2:45 pm

Thanks alot Stack :>
Keep up your good work to keep Voxlap alive :D
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Re: Introducing PySnip

Author: TB_ » Tue Dec 11, 2012 3:52 pm

This is great news, I appreciate what you guys are doing!
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Re: Introducing PySnip

Author: CooLDoG » Tue Dec 11, 2012 4:59 pm

LinktersHD wrote:Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?

pretty sure you have to use wine in order to get it to work...

anyway, great job! will test it out when I have time.
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SEE YOU IN-GAME TONIGHT!!! (I always bounce around servers at random)
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Re: Introducing PySnip

Author: StackOverflow » Tue Dec 11, 2012 5:02 pm

LinktersHD wrote:Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?


Yeah, I'll put some stuff up on the wiki. What distro are you using?

CooLDoG wrote:
LinktersHD wrote:Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?

pretty sure you have to use wine in order to get it to work...

anyway, great job! will test it out when I have time.


It's cross-platform, no need for WINE.
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Re: Introducing PySnip

Author: LinktersHD » Tue Dec 11, 2012 5:12 pm

StackOverflow wrote:
LinktersHD wrote:Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?


Yeah, I'll put some stuff up on the wiki. What distro are you using?

CooLDoG wrote:
LinktersHD wrote:Wow, Thanks Stack. Could you add to the Wiki how to get it for Linux please?

pretty sure you have to use wine in order to get it to work...

anyway, great job! will test it out when I have time.


It's cross-platform, no need for WINE.

I'm using Debian on my Raspberry Pi (Command Only). Thanks!

@Cooldog Im using command only and i don't think it's available on Debian.
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Re: Introducing PySnip

Author: CooLDoG » Tue Dec 11, 2012 6:13 pm

Sorry, I was thinking of the game itself. Not the server. My bad.
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Re: Introducing PySnip

Author: rakiru » Tue Dec 11, 2012 8:29 pm

Damn, google code. Why no git? T_T
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Re: Introducing PySnip

Author: colorpinpoint » Tue Dec 11, 2012 9:40 pm

Awesome!!
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Re: Introducing PySnip

Author: AWhiteGuy » Tue Dec 11, 2012 10:17 pm

PyCahir is still more sexy.
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Re: Introducing PySnip

Author: GamingFTW » Tue Dec 11, 2012 11:04 pm

This is exactly like Pyspades :D I like it because its just like it :D
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Re: Introducing PySnip

Author: Space Inspader » Wed Dec 12, 2012 2:05 am

AWhiteGuy wrote:PyCahir is still more sexy.

I said Cahir while trying to say chair on accident once. Why was such a misspell so famous? Are my words that valuable?!
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Re: Introducing PySnip

Author: 720Mason » Wed Dec 12, 2012 5:06 am

Haven't been on for a while but just came on
1. Lovely name-PySnip
2. Like the logo
3. Build and Shoot is gonna be way better than AoS
Anonymous: Hey you know what sucks?
Me: Vacuums
Anonymous:Hey, you know what sucks in a metaphorical sense?
me: black holes
Anonymous: Hey, you know what just isn't cool?
me: lava
Anonymous: Screw you

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Re: Introducing PySnip

Author: StackOverflow » Wed Dec 12, 2012 5:53 am

rakiru wrote:Damn, google code. Why no git? T_T


Mercurial master race. :blue:

I don't have too much of a preference, but I figured it's what a lot of people are already used to.
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