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Re: Introducing PySnip
Posted: Sun Dec 16, 2012 4:17 am
by rakiru
VladVP wrote:Ericson2314 wrote:Only very recently
Define.
So you're implying that Stack had the code somewhere on his hard disk in all that time?
The code's been out there since it started, and was only removed around a month ago. It's been available on a github repo
here since then.
Re: Introducing PySnip
Posted: Sun Dec 16, 2012 6:10 am
by StackOverflow
VladVP wrote:Ericson2314 wrote:Only very recently
Define.
So you're implying that Stack had the code somewhere on his hard disk in all that time?
I just happened to clone every repo the night before everything was taken down.
Re: Introducing PySnip
Posted: Sun Dec 16, 2012 8:30 pm
by Sonarpulse
Luck is on our side!
Re: Introducing PySnip
Posted: Wed Dec 19, 2012 9:45 am
by noway
How to contribute? I find some bags which remained since the pyspades time and want submit bugfixes.
Re: Introducing PySnip
Posted: Wed Dec 19, 2012 10:41 am
by noway
Also, how about separated from log.txt errors.txt? Now, to see errors, you need open log.txt and search for keywords "traceback", or "pyspades server started". It will be very usefull, if errors were in another file.
Re: Introducing PySnip
Posted: Wed Dec 19, 2012 3:13 pm
by GamingFTW
I would like some like FAQs thread of a bunch of things that can go wrong with using pysnip and how to fix it so we don't have people spamming the same question.
Re: Introducing PySnip
Posted: Wed Dec 19, 2012 8:59 pm
by pokefan548
How do I install custom maps???
Re: Introducing PySnip
Posted: Wed Dec 19, 2012 9:04 pm
by Jdrew
pokefan548 wrote:How do I install custom maps???
It is simple, download the map and text file. Next open your server folder and go to maps. Finally paste in the files and restart the server. Hope this helped
Ah
Posted: Sat Dec 22, 2012 8:52 pm
by Cajun Style
Nice
Hope to give it a try soon.
Re: Introducing PySnip
Posted: Mon Dec 31, 2012 10:12 am
by noway
noway wrote:Also, how about separated from log.txt errors.txt? Now, to see errors, you need open log.txt and search for keywords "traceback", or "pyspades server started". It will be very usefull, if errors were in another file.
Bump to request.
Re: Introducing PySnip
Posted: Sun Jan 06, 2013 12:04 am
by XxCoDIsRetaЯdedxX
StackOverflow's pic = EPIC
Re: Introducing PySnip
Posted: Sun Jan 06, 2013 9:01 am
by Sasquatch
Heya Stack, would you mind adding all the maps in this thread to the Pyspades Map Pack zip? Please and thank you! I know it says
original map pack, but it's missing a number of maps that myself and at least a dozen other authors made that the community used over the years. Please and Thank you!
http://www.buildandshoot.com/viewtopic.php?f=8&t=829
Re: Introducing PySnip
Posted: Thu Jan 10, 2013 9:36 pm
by izzy
The PySnip repo on Google Code is intended for PySnip/pyspades code more than anything else. When it comes to game client content such as maps and mods, it's best to distribute that stuff in the 'Customization' section here on BuildAndShoot.com.
Re: Introducing PySnip
Posted: Sun Jan 20, 2013 7:29 pm
by pokefan548
jdrew wrote:pokefan548 wrote:How do I install custom maps???
It is simple, download the map and text file. Next open your server folder and go to maps. Finally paste in the files and restart the server. Hope this helped
What text file?
Re: Introducing PySnip
Posted: Tue Feb 26, 2013 2:24 pm
by Rigen
Could everyone please press this link?
[LINK REMOVED]
My friend gave me this it's not any hack i swear.It's a prize site.Please visit to get great prizes!