Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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rakiru
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Eden wrote:
Eden is proud to present the first ever third party mod for Iceball!
download: http://www.mediafire.com/?zjoe53qzy71zqpr
Image
I already made a couple of mods, but I guess yours could be the first public mod. :P
Eden
Deuce
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OP, when will you change the blocks' rendering to a full cube?
GreaseMonkey
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Joined: Tue Oct 30, 2012 11:07 pm


Eden wrote:
OP, when will you change the blocks' rendering to a full cube?
For the map? Eventually.
For PMFs? No.
HoboHob
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GreaseMonkey wrote:
Eden wrote:
OP, when will you change the blocks' rendering to a full cube?
For the map? Eventually.
For PMFs? No.
You should make an option for PMF's.

Either that or I will :twisted:
GreaseMonkey
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HoboHob wrote:
GreaseMonkey wrote:
Eden wrote:
OP, when will you change the blocks' rendering to a full cube?
For the map? Eventually.
For PMFs? No.
You should make an option for PMF's.

Either that or I will :twisted:
OK then, compile the code and work on the renderer. If it's a slow piece of shit, I'll revert it.
Sasquatch
Mapper
Mapper
Posts: 141
Joined: Wed Nov 14, 2012 5:18 pm


Pardon my ignorance but... Is the purpose of iceball to eventually replace the AoS beta, or is it just another alternative? When v1.0 shoots up, will we be hosting slightly modified .75 servers that are compatible with the new master server, or are we aiming to run AoS entirely on iceball?
Ryu
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But lets hope when they do development,It wont turn out to be like the current AoS.Keep the good job guys.
HoboHob
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IceBall won't be playable for a while, I guarantee that.
GreaseMonkey
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It will be playable in a few days if I can stay on top of things.

Anyhow, player models and fog.

Image

Also, players have names + squads. No, we're not talking about those dreadful /squad squads; it's more of a meta thing for organising your team.

Finally, the name generator managed to spew out the name "boozeator". I think it's a keeper.
a girl
Scripter
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Playable as in you have the server side stuff put together as well? Also, I sure hope you are adding tons of little features for hack detection use later on down the road :D
Sasquatch
Mapper
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Looks noice mayng
HoboHob
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I assume you have no networking code done?

Take it from me man, networking code takes 80-90% of the time in multiplayer games.
rakiru
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HoboHob wrote:
I assume you have no networking code done?

Take it from me man, networking code takes 80-90% of the time in multiplayer games.
Haha, not for me, but that's because I'm shit at graphics programming.
ThisFrickinSite
Deuced Up
Posts: 553
Joined: Mon Nov 05, 2012 8:45 pm


HoboHob wrote:
I assume you have no networking code done?

Take it from me man, networking code takes 80-90% of the time in multiplayer games.
In 0x10c, Notch finished it in one week.
HoboHob
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ThisFrickinSite wrote:
HoboHob wrote:
I assume you have no networking code done?

Take it from me man, networking code takes 80-90% of the time in multiplayer games.
In 0x10c, Notch finished it in one week.
Finished eh? Looks like it's still a WIP to me...

Also I would like to point out to everyone, I did not say network code takes months of hard work and slavery. I said it takes about 80-90% of the time. Why? Because it's the most complicated part that requires you to work on 2 separate programs simultaneously.
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