Eden wrote:Eden is proud to present the first ever third party mod for Iceball!I already made a couple of mods, but I guess yours could be the first public mod. :P
download: http://www.mediafire.com/?zjoe53qzy71zqpr
Iceball Project
OP, when will you change the blocks' rendering to a full cube?
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GreaseMonkey
Coder
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Eden wrote:OP, when will you change the blocks' rendering to a full cube?For the map? Eventually.
For PMFs? No.
GreaseMonkey wrote:You should make an option for PMF's.Eden wrote:OP, when will you change the blocks' rendering to a full cube?For the map? Eventually.
For PMFs? No.
Either that or I will :twisted:
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GreaseMonkey
Coder
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HoboHob wrote:OK then, compile the code and work on the renderer. If it's a slow piece of shit, I'll revert it.GreaseMonkey wrote:You should make an option for PMF's.Eden wrote:OP, when will you change the blocks' rendering to a full cube?For the map? Eventually.
For PMFs? No.
Either that or I will :twisted:
Pardon my ignorance but... Is the purpose of iceball to eventually replace the AoS beta, or is it just another alternative? When v1.0 shoots up, will we be hosting slightly modified .75 servers that are compatible with the new master server, or are we aiming to run AoS entirely on iceball?
I make maps :3
My [url=aos://199772608:32887]dedicated server[/url] is NOT up and running... soz
But lets hope when they do development,It wont turn out to be like the current AoS.Keep the good job guys.
No hax, Just skillz
IceBall won't be playable for a while, I guarantee that.
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GreaseMonkey
Coder
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It will be playable in a few days if I can stay on top of things.
Anyhow, player models and fog.
Also, players have names + squads. No, we're not talking about those dreadful /squad squads; it's more of a meta thing for organising your team.
Finally, the name generator managed to spew out the name "boozeator". I think it's a keeper.
Anyhow, player models and fog.
Also, players have names + squads. No, we're not talking about those dreadful /squad squads; it's more of a meta thing for organising your team.
Finally, the name generator managed to spew out the name "boozeator". I think it's a keeper.
Playable as in you have the server side stuff put together as well? Also, I sure hope you are adding tons of little features for hack detection use later on down the road :D
I assume you have no networking code done?
Take it from me man, networking code takes 80-90% of the time in multiplayer games.
Take it from me man, networking code takes 80-90% of the time in multiplayer games.
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ThisFrickinSite
Deuced Up - Posts: 553
- Joined: Mon Nov 05, 2012 8:45 pm
HoboHob wrote:I assume you have no networking code done?In 0x10c, Notch finished it in one week.
Take it from me man, networking code takes 80-90% of the time in multiplayer games.
HELLO HI HOW ARE YA
ThisFrickinSite wrote:Finished eh? Looks like it's still a WIP to me...HoboHob wrote:I assume you have no networking code done?In 0x10c, Notch finished it in one week.
Take it from me man, networking code takes 80-90% of the time in multiplayer games.
Also I would like to point out to everyone, I did not say network code takes months of hard work and slavery. I said it takes about 80-90% of the time. Why? Because it's the most complicated part that requires you to work on 2 separate programs simultaneously.
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