Mapping ideas?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Jdrew
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yet you post in the discussion
SovietMarmalade
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valkyriiking wrote:
I vote for Insurgency maps! that or BF2 CQC maps that shouldn't be hard
Dominis wrote:
make anticbridge with 20 bridges
danhezee wrote:
ohhh it could be a hurricane katrina map
Nikhao wrote:
Make a something from insurgency plspls
Lincent
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Jdrew wrote:
yet you post in the discussion
Revealing that you made this thread to troll the community.
Vezok
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Lincent wrote:
Jdrew wrote:
yet you post in the discussion
Revealing that you made this thread to troll the community.
Kill yourself. You aren't wanted here. Quit trying to derail the thread.
You also don't know what trolling is.

Jdrew, make something where you can actually tunnel or build underground.
Lincent
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Vezok wrote:
Lincent wrote:
Jdrew wrote:
yet you post in the discussion
Revealing that you made this thread to troll the community.
Kill yourself. You aren't wanted here. Quit trying to derail the thread.
You also don't know what trolling is.

Jdrew, make something where you can actually tunnel or build underground.
If I am not wanted here, why should I kill myself over it?
I believe there is already a section in the forums called Request & Offers.
I wasn't trolling I was being sarcastically dramatic.

I have an idea for a map, what if you made it completely random?
Jdrew
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Yes let me just go post at the bottom of the modding section where no one ever reads. Could you provide more detail vezok? Do you just mean a large tunnel system underground or something like operation metro from BF3?
Spidercooce
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Now before you say something like "Wow call of duty? only children play call of duty, play Battlefield fagturd." Please just listen to this.
Don't you think it would be cool or maybe even innovative to have something similar to the mission in COD Ghosts where the entire map gets flooded?
I think it would be awesome having to jump across rooftops and not fall into the water and drown.To get around you could jump on the tops of floating buses and cars or things similar to that.Or if you are just some sort of diehard Battlefield fan who thinks anything that isn't Battlefield is shit then you could make the big ass dam from Battlefield 4 Blue_BigSmile Green_BigSmile
Zekamalikyd
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both cod and bf suck
Spidercooce
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Zekamalikyd wrote:
both cod and bf suck
That's your opinion, you don't have to force it on people
Zekamalikyd
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not just mine.
Spidercooce wrote:
Now before you say something like "Wow call of duty? only children play call of duty, play Battlefield fagturd."
and i was just proving this is wrong. no one here would say this, we'd just say "gtfo cowadoodie", or nothing at all.
Jdrew
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please stay on topic
Spidercooce
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Jdrew wrote:
please stay on topic
K sorry D;
Captain_Pi
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Ok, here's my idea, inspired by those Capture the Flag games featured on a couple of FPS I can't bother to remember, Half-Life and possibly Quake.

Map is entirely underground, or at least most of it. 3 x 3 tunnels or larger make up most of the playing field, along with a couple of small rooms or large halls. These tunnels simply wrap around each other and intersect, forming an ant farm-like battlefield that will probably end up up being symmetric on both ends of the map. The map will probably do well with Capture the Intel or Deathmatch.

I suggest employing a script that allows griefing only for player-placed blocks, to make the fighting as close-quartered as possible. Also shotguns.

I'd make the map myself but, you know, busy busy :3.
Spidercooce
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Captain_Pi wrote:
Ok, here's my idea, inspired by those Capture the Flag games featured on a couple of FPS I can't bother to remember, Half-Life and possibly Quake.

Map is entirely underground, or at least most of it. 3 x 3 tunnels or larger make up most of the playing field, along with a couple of small rooms or large halls. These tunnels simply wrap around each other and intersect, forming an ant farm-like battlefield that will probably end up up being symmetric on both ends of the map. The map will probably do well with Capture the Intel or Deathmatch.

I suggest employing a script that allows griefing only for player-placed blocks, to make the fighting as close-quartered as possible. Also shotguns.

I'd make the map myself but, you know, busy busy :3.
Great idea Blue_BigSmile Green_BigSmile I hope he considers it
Jdrew
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edited the first post, working on pedro's right now
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