What should the buildings in AoS maps be like?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Jdrew
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I am working on porting some of the buildings from PlanetSide 2 over to AoS. The house in tunnel-top is actually one of the buildings from PS2 I remade. But I have been wondering what general buildings for the game should look like. Jojoe had his really cookie cut and open, I didn't like that too much. What do you guys think?
Priok
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I would make them open, but keep the walls 2-3 blocks thick, so they're not so easy to take down.
ThisFrickinSite
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Magical. They should invest in me the feeling of my first day of school in the first grade.
Jdrew
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I mean the insides of them
Priok
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that is what I mean by making them open, it's better than just having them be solid blocks. maybe have some stairs + levels if they are high enough, it's really not a big problem
Jdrew
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How tall should buildings be? Some of the small buildings in BF3 have around 3-4 levels which allows for pretty cool gameplay I think.
Priok
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it depends on the map really, but I think that's good. just try it and see how it works out, if they are too low or tall then you can edit the map and release it again.
Ballistic
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Building interior would be nice, then they wouldn't look so bland.
ThisFrickinSite
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Ballistic wrote:
Building interior would be nice, then they wouldn't look so bland.
Considering how massive blocks are, things look extremely cheesy when you try to advance beyond plain walls.
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