interest?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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epicfacethe3rd
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so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Last edited by epicfacethe3rd on Wed Nov 19, 2014 9:28 pm, edited 1 time in total.
Warp
Green Master Race
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epicfacethe3rd wrote:
so I have a gamemode idea that would support both arena styes and CGen styles. any intrest?
explain, and then you will find out.
epicfacethe3rd
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Joined: Fri Sep 27, 2013 11:07 pm


Warp wrote:
epicfacethe3rd wrote:
so I have a gamemode idea that would support both arena styes and CGen styles. any intrest?
explain, and then you will find out.
just did. was to lazy earlyer.
Lincent
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Joined: Wed Mar 27, 2013 9:47 pm


epicfacethe3rd wrote:
so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Sounds like we could make one, we would have to modify TDM.
Last edited by Lincent on Fri Nov 21, 2014 10:42 pm, edited 1 time in total.
epicfacethe3rd
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Posts: 395
Joined: Fri Sep 27, 2013 11:07 pm


Lincent wrote:
epicfacethe3rd wrote:
so I have a gamemode idea that would support both arena styes and CGen styles. it works similar to dyustbowl attack/defend practice in tf2, with some differences.
1. dustbowl style is in a section for arena at the center of the map.
2. map is based off of classic gen
3. the last arena control point is blocked by doors only openable to the dominating team.
4. blue starts with all control points
5. blue can get the control points back, in order only.
6. the mortar plugin is automatically included
7. airstikes2 by hompy is included. it's too bad he never made this one real.
9. arena area-you can't break blocks
10. you automatically spawn at classic gen. /arena and /cgen change this.
any interest?
(map concept art coming soon)
Sounds like we could make one, we wold have to modify TDM.
I'd be happy to do it myself.
LeCom


Try to beat hallway and arena heh
Silnius
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LeCom wrote:
Try to beat hallway and arena heh
Not just hallway and arena are played.. TDM, babel, and push got player as well
The only thing i miss is a full infiltration server !

Interesting idea for a game mode, but why do you want to add mortar ?
epicfacethe3rd
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Posts: 395
Joined: Fri Sep 27, 2013 11:07 pm


Silnius wrote:
LeCom wrote:
Try to beat hallway and arena heh
Not just hallway and arena are played.. TDM, babel, and push got player as well
The only thing i miss is a full infiltration server !

Interesting idea for a game mode, but why do you want to add mortar ?
the moarter was a great idea. I personally really like it.
as for beating the other game modes, the point is to wrap them all up in one big gamemode sandwich, thus beating out the others.
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