HELP!
openspades.exe crashes as soon as it is launched. The error message is as follows:
GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650
OpenSpades introduction
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Your application log would be more useful than that - look for, say, an .openspades folder in your My Documents folder (?), then in Resources there should be a SystemMessages.log. Paste the contents of that.
Also, horodatage MIGHT be "base address".
Also, horodatage MIGHT be "base address".
it says
[../Sources/Gui/SDLGLDevice.epp:53] GL function glGenFramebuffers missing
Collected backtrace:
spades::drawGLFramebufferManager::(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:25
spades::drawGLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:52
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
int main(int, char**) at Main.cpp:51
[../Sources/Gui/SDLGLDevice.epp:53] GL function glGenFramebuffers missing
Collected backtrace:
spades::drawGLFramebufferManager::(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:25
spades::drawGLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:52
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78
int main(int, char**) at Main.cpp:51
github Release Page: https://github.com/yvt/openspades/releases/tag/v0.0.8
Better consistency between OpenSpades and the official AoS 0.75
Thanks to learn_more, OpenSpades finally has an integrated server browser.
System Profiler
Your system information is now shown in System Profile tab of the startup window and it also shows whether your video chip is supported by OpenSpades.
Miscellaneous
Better consistency between OpenSpades and the official AoS 0.75
- The range of spade and block tool was fixed
- Hit-Testing bug was fixed
- You can no longer cover yourself in blocks
- Dig speed was fixed
Thanks to learn_more, OpenSpades finally has an integrated server browser.
System Profiler
Your system information is now shown in System Profile tab of the startup window and it also shows whether your video chip is supported by OpenSpades.
Miscellaneous
- GL_EXT_framebuffer_blit is no longer needed (be careful; GL_EXT_framebuffer_object is still needed)
- Splash screen (Gfx/Splash.jpg)
- Tracer
- Water 2 (r_water 2 / Shader Effects: High)
- Now uses CMake instead of autotools
Last edited by yvt on Tue Sep 03, 2013 4:20 pm, edited 1 time in total.
Web Site: https://yvt.jp
yvt wrote:github Release Page: https://github.com/yvt/openspades/releases/tag/v0.0.8Yay!
Better consistency between OpenSpades and the official AoS 0.75Server Browser
- The range of spade and block tool was fixed
- Hit-Testing bug was fixed
- You can no longer cover yourself in blocks
- Dig speed was fixed
Thanks to learn_more, OpenSpades finally has an integrated server browser.
System Profiler
Your system information is now shown in System Profile tab of the startup window and it also shows whether your video chip is supported by OpenSpades.
Miscellaneous
- GL_EXT_framebuffer_blit is no longer needed (be careful; GL_EXT_framebuffer_object is still needed)
- Splash screen (Gfx/Splash.jpg)
- Tracer
- Water 2 (r_water 2 / Shader Effects: High)
- Now uses CMake instead of autotools
Best update ever!
Yay!
Great work as always, yvt. However, I am experiencing a bit of trouble. The game loads fine, but when the shader is set to Medium or High, everything flashes like a strobe light. One second it'll be dark, next it's really bright.
I've tried all combinations between light and shaders, and it's definitely the shaders causing the problem. Digging a little deeper, since the problem only starts at Medium, and the only difference between Low and Medium is the water shaders being enabled, I'd hazard a guess that the root of the problem lies there.
I'm currently uploading a video showing what I mean incase I'm the only one who experiences this. I'll edit this post with the link when it's done.
EDIT: http://www.youtube.com/watch?v=fD9t1e31Lp4
I've tried all combinations between light and shaders, and it's definitely the shaders causing the problem. Digging a little deeper, since the problem only starts at Medium, and the only difference between Low and Medium is the water shaders being enabled, I'd hazard a guess that the root of the problem lies there.
I'm currently uploading a video showing what I mean incase I'm the only one who experiences this. I'll edit this post with the link when it's done.
EDIT: http://www.youtube.com/watch?v=fD9t1e31Lp4
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
yvt wrote:[...]I'm gonna miss this one[...]
- You can no longer cover yourself in blocks
Well, off to compile!!
Running OpenSpades on Ubuntu 12.04
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
Influx wrote:Great work as always, yvt. However, I am experiencing a bit of trouble. The game loads fine, but when the shader is set to Medium or High, everything flashes like a strobe light. One second it'll be dark, next it's really bright.it's a disco!
I've tried all combinations between light and shaders, and it's definitely the shaders causing the problem. Digging a little deeper, since the problem only starts at Medium, and the only difference between Low and Medium is the water shaders being enabled, I'd hazard a guess that the root of the problem lies there.
I'm currently uploading a video showing what I mean incase I'm the only one who experiences this. I'll edit this post with the link when it's done.
EDIT: http://www.youtube.com/watch?v=fD9t1e31Lp4
I'm getting white edges on the side of the blocks that are next to the water, shader is high with MSAA 4x. Nothing too serious but it would be cool if it can be fixed.
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
learn_more wrote:learn_more I blame you for what I've just done XDInflux wrote:Great work as always, yvt. However, I am experiencing a bit of trouble. The game loads fine, but when the shader is set to Medium or High, everything flashes like a strobe light. One second it'll be dark, next it's really bright.it's a disco!
I've tried all combinations between light and shaders, and it's definitely the shaders causing the problem. Digging a little deeper, since the problem only starts at Medium, and the only difference between Low and Medium is the water shaders being enabled, I'd hazard a guess that the root of the problem lies there.
I'm currently uploading a video showing what I mean incase I'm the only one who experiences this. I'll edit this post with the link when it's done.
EDIT: http://www.youtube.com/watch?v=fD9t1e31Lp4
Running OpenSpades on Ubuntu 12.04
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CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
Is this bad? :c
why are you even reading this
CommieBuffalo wrote:that's my situation, and it means that your intel chipset is shit (like me)
Is this bad? :c
yvt, any hope of support for opengl 1.4?
or no way in hell?
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
Ok, now going serious.
Getting this new version to work on Ubuntu has been a pain in the ass. I haven't managed to install it yet, but I'm able to run it from the compiled dir and the game actually works fine.
But when I do "sudo make install" I get the following message:
Getting this new version to work on Ubuntu has been a pain in the ass. I haven't managed to install it yet, but I'm able to run it from the compiled dir and the game actually works fine.
But when I do "sudo make install" I get the following message:
Code: Select all
It's just frustating. WTF is going on?make: *** No rule to make target `install'. Stop.
Running OpenSpades on Ubuntu 12.04
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