jdrew wrote:question: Does the game values for 0.75 apply for 0.76 as well? I know its different protocol but I was wondering if the values used in Open Spades were different from the Open Spades .75 client.Set "cg_protocolVersion" to 4 i believe
OpenSpades introduction
Not sure what to put here...
And that will make them different for each version?
El-Neko wrote:So after trying out OpenSpace must say I love it but some reason when I put the shaders on medium or high game flickers like crazy but could be my crappy 8400 GS... Anyways I love it.Try this:
Dany0 wrote:set r_srgb to 0
Oh thanks that fixed my issue I thought because my card was crap.
I wonder if anyone have a mirror of DevPaks3.zip. The Asia mirror is down.
Besides, I love how the Deuces death.
Edit: I see what caused the problem. There are two solutions, by turning one state (very bright or very dark) off.
[*]r_water:0 - Turn water effect off. This will make the water looking plain like AOS/BNS, not floating around, however, it will make the game look bright enough similar to vanilla experience.
[*]r_modelShadows:0 - If you don't want the water effect off. This will make the game looking very dark.
Besides, I love how the Deuces death.
Spoiler:
Shaz wrote:Funny how I don't need to set r_srgb to 0 to fix. But I don't know how I fix it either.El-Neko wrote:So after trying out OpenSpace must say I love it but some reason when I put the shaders on medium or high game flickers like crazy but could be my crappy 8400 GS... Anyways I love it.Try this:
Dany0 wrote:set r_srgb to 0
Edit: I see what caused the problem. There are two solutions, by turning one state (very bright or very dark) off.
[*]r_water:0 - Turn water effect off. This will make the water looking plain like AOS/BNS, not floating around, however, it will make the game look bright enough similar to vanilla experience.
[*]r_modelShadows:0 - If you don't want the water effect off. This will make the game looking very dark.
Personally I don't play AOS anymore. Too much 24/7 bullshit
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
jdrew wrote:And that will make them different for each version?no sherlock, it will do absolutely nothing and it will still magically work.
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liljoe1997
Deuced Up - Posts: 63
- Joined: Thu Dec 13, 2012 6:44 am
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I've been Enjoying 0.0.8b but there is one thing that pisses me off a lot...
Hit Detection
When is the Hit Detection gonna be fixed?
Sorry if I sound a bit Childish here but this issue drove me nuts!
Seriously... I SHOT A GUY LIKE 20 TIMES IN THE HEAD WITH A RIFLE (had to reload once, and I counted all of the shots) THEN I JUST GET WHACKED BY THE SAME GUY THAT I WAS SHOOTING AT!
The Guy whom I've shot was standing still in the open without moving at all, he was basically waiting for me to run out of ammo/reload...
Not joking here, I raged like Donkey Kong when it happened.
It did not happen only one time... It happened many times throughout the session I've played.
Then there were Moments when I shot the crap out of someone with a Rifle, I saw blood splatter continuously whenever my shots landed on an enemy player, no not a freakin' teammate but an ENEMY PLAYER (I'm not Colorblind for short), all I get is Blood Splatter instead of seeing an enemy player drop to the ground (it was medium-close range combat)...
I know I have complained about this before, but this Issue really needs to be overlooked again.
Seeing an enemy player survive 20+ legit and properly aimed shots of a high caliber rifle is too much BS for me to see in one day...
Note: My ping was the same rate of AoS so it has nothing to do with my connection, and lastly my aim doesn't suck either...
Hit Detection
When is the Hit Detection gonna be fixed?
Sorry if I sound a bit Childish here but this issue drove me nuts!
Seriously... I SHOT A GUY LIKE 20 TIMES IN THE HEAD WITH A RIFLE (had to reload once, and I counted all of the shots) THEN I JUST GET WHACKED BY THE SAME GUY THAT I WAS SHOOTING AT!
The Guy whom I've shot was standing still in the open without moving at all, he was basically waiting for me to run out of ammo/reload...
Not joking here, I raged like Donkey Kong when it happened.
It did not happen only one time... It happened many times throughout the session I've played.
Then there were Moments when I shot the crap out of someone with a Rifle, I saw blood splatter continuously whenever my shots landed on an enemy player, no not a freakin' teammate but an ENEMY PLAYER (I'm not Colorblind for short), all I get is Blood Splatter instead of seeing an enemy player drop to the ground (it was medium-close range combat)...
I know I have complained about this before, but this Issue really needs to be overlooked again.
Seeing an enemy player survive 20+ legit and properly aimed shots of a high caliber rifle is too much BS for me to see in one day...
Note: My ping was the same rate of AoS so it has nothing to do with my connection, and lastly my aim doesn't suck either...
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
liljoe1997 wrote:cry cry cry
it's opensource, so instead of whining like a baby, fix it yourself and put in a pull request.
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
learn_more wrote:Well, having access to the recipe doesn't magically make you learn how to cook...liljoe1997 wrote:cry cry cryit's opensource, so instead of whining like a baby, fix it yourself and put in a pull request.
I'm not saying that gives someone the right to -kind of- demand something to be fixed. I would report the issue at GitHub and just sit and wait.
By the way, I've been noticing too hit detection is still a bit f·cked up.
Running OpenSpades on Ubuntu 12.04
I got a pm today requesting a tutorial on how to install openspades
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learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
Daniel_Laixer wrote:>>implying that some people do learn it magically...learn_more wrote:Well, having access to the recipe doesn't magically make you learn how to cook...liljoe1997 wrote:cry cry cryit's opensource, so instead of whining like a baby, fix it yourself and put in a pull request.
I'm not saying that gives someone the right to -kind of- demand something to be fixed. I would report the issue at GitHub and just sit and wait.
By the way, I've been noticing too hit detection is still a bit f·cked up.
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TheGrandmaster
Former Pre-BnS Team
- Posts: 120
- Joined: Tue Oct 23, 2012 2:54 pm
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My introduction video for Openspades, running through the launcher and the features of the new client. More videos to come!
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
TheGrandmaster wrote:Nice!My introduction video for Openspades, running through the launcher and the features of the new client. More videos to come!
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
learn_more wrote:I mean it's not like he's not fixing it because he doesn't want to but because he doesn't know how to, and someone doesn't learn programming in 5 minutes.Daniel_Laixer wrote:>>implying that some people do learn it magically...learn_more wrote:it's opensource, so instead of whining like a baby, fix it yourself and put in a pull request.Well, having access to the recipe doesn't magically make you learn how to cook...
I'm not saying that gives someone the right to -kind of- demand something to be fixed. I would report the issue at GitHub and just sit and wait.
By the way, I've been noticing too hit detection is still a bit f·cked up.
Aaaand just in case I repeat it's still not a good reason to ask for it to be fixed (as opposite to report the problem and wait for a solution).
Running OpenSpades on Ubuntu 12.04
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TheChief98
League Participant
- Posts: 233
- Joined: Sun Mar 10, 2013 1:20 pm
TheGrandmaster wrote:Your voice makes me hornyMy introduction video for Openspades, running through the launcher and the features of the new client. More videos to come!
Check mah mods:
http://buildandshoot.com/viewtopic.php?f=12&t=2701
http://buildandshoot.com/viewtopic.php?f=12&t=5090
Help my fgt dragon pls:
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