OpenSpades introduction
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Deuce - Posts: 4
- Joined: Tue Sep 03, 2013 8:00 pm
I don't know if my other one was psoted openspade crashes every time I load a game
I have that all the time too, the buggy intel coloring isn't something that really bothers me though
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Deuce - Posts: 4
- Joined: Tue Sep 03, 2013 8:00 pm
it crashes evrytime openspades starts to load a server
when I click the startup a command prompt window also opens
when I click the startup a command prompt window also opens
Last edited by robottacoman on Wed Sep 04, 2013 12:00 am, edited 1 time in total.
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
jdrew wrote:I have that all the time too, the buggy intel coloring isn't something that really bothers me thoughthe purpose of noting bugs is to fix them in the future jdrew
I know
jdrew wrote:I have that all the time too, the buggy intel coloring isn't something that really bothers me thoughAre you a communist or something. You were banned from this thread.
If you set r_optimizedVoxelModels to 0 the problem goes away.
Running 0.0.8b
Getting this error upon trying to connect:
Getting this error upon trying to connect:
Code: Select all
GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::RenderbufferStorage(spades::draw::IGLDevice::Enum, unsigned int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:1948
A few little things that I'd like to be added are as follows:
• When holding TAB
• show the cap limit(if the game is first team to 10 caps)
ex: 1-10
• show stats about the server
• server name
• map name
• being able to see more from third person perspective
• when crutching players legs don't move
• forward/backward
• right/left
• when walking/sprinting
• legs to move both forward/backward and right/left
• increase the angle that the legs move when walking/sprinting
• being able to see the effect of the recoil from all the guns
• being able to see the arms move when using the spade/grenade
• when typing in chat if you hold down your BACKSPACE the characters previously typed will go continue to delete as you hold down the BACKSPACE
• When holding TAB
• show the cap limit(if the game is first team to 10 caps)
ex: 1-10
• show stats about the server
• server name
• map name
• being able to see more from third person perspective
• when crutching players legs don't move
• forward/backward
• right/left
• when walking/sprinting
• legs to move both forward/backward and right/left
• increase the angle that the legs move when walking/sprinting
• being able to see the effect of the recoil from all the guns
• being able to see the arms move when using the spade/grenade
• when typing in chat if you hold down your BACKSPACE the characters previously typed will go continue to delete as you hold down the BACKSPACE
Last edited by Skynet on Wed Sep 04, 2013 10:04 am, edited 1 time in total.
11/10 would play again.
Now make openspades only server pls :3
Now make openspades only server pls :3
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Sonarpulse
Coder
- Posts: 443
- Joined: Thu Dec 13, 2012 7:18 pm
yvt wrote:Might want to add that to prereq list?Sonarpulse wrote:Yo, I'm getting some error about not having cURL. Is this cURL the executable or cURL the library that I need? Because I definitely have the executable.You need a cURL library and headers (on Debian the package name looks like libcurl3-openssl-dev).
Daniel_Laixer wrote:True .debs -- like something we could get in ppa or official repo -- contain source, not binaries.Sonarpulse wrote:cmake will generate deb? Oo this could really help us extend the fanbase.Before cmake was required to compile OpenSpades I managed to make a working .deb package
To make a .deb package with checkinstall you have to run the command "sudo checkinstall" instead of "sudo make install". I don't know much about compiling or programming, but I think I can make the package even if the source has been compiled with cmake.
Now that yvt has released OS 0.0.8b I will give it another try when I get home.
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
Sonarpulse wrote:Today I learned...Daniel_Laixer wrote:Before cmake was required to compile OpenSpades I managed to make a working .deb packageTrue .debs -- like something we could get in ppa or official repo -- contain source, not binaries.
To make a .deb package with checkinstall you have to run the command "sudo checkinstall" instead of "sudo make install". I don't know much about compiling or programming, but I think I can make the package even if the source has been compiled with cmake.
Now that yvt has released OS 0.0.8b I will give it another try when I get home.
Anyway, I was thinking about something like sharing the .deb package here, not distributing it from a repo.
v^3 wrote:A few little things that I'd like to be added are as follows:I think this would be really unfair in comparison to AOS players.
[...]
• being able to see me from third person perspective
[...]
Running OpenSpades on Ubuntu 12.04
Daniel_Laixer wrote:Gahh typo I meant to say more, for example when you are awaiting respawn and watching teammates, to see more of their actionsv^3 wrote:A few little things that I'd like to be added are as follows:I think this would be really unfair in comparison to AOS players.
[...]
• being able to see me from third person perspective
[...]
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liljoe1997
Deuced Up - Posts: 63
- Joined: Thu Dec 13, 2012 6:44 am
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Hey guys I dunno if you have this problem as well...
Okay first off, I finally tried out 0.0.8b aaand I can finally launch it but...
There is this annoying graphical flickering problem
seriously...
The problem only goes away when I turn My Shader Settings to LOW.
I can run this game maxed out with no problem on the other versions of OpenSpades but how come when I do so on 0.0.8b...
I still get Good Performance of 60FPS on Maxed out Settings, yet I get this Eye Wrecking Flicker problem...
I tried running without Global Illumination, No Lens Simulation, and No Soft Particles.
I get the same thing...
I then tried custom settings, when I did... The Custom settings for the lighting and shaders were automatically set (by the client itself, not me) to...
Lighting: High
Shaders: Low
At least the annoying flickering problem is not present When Everything else is on High and Turned On except for Shaders...
Still I miss having Nice Shaders though
Sure I still get the Shader-like effect but...
I cannot get the main shader effects that I usually see anymore with the Shaders set to Low.
I hope yvt will fix this later on...
I know I posted My System Report on my previous post about the normal 0.0.8 but I will show you again that My GPU is Capable of Running on Maxed out Settings.
OpenGL Renderer: GeForce GT 640M LE/PCIe/SSE2
OpenGL Version: 4.3.0
GLSL Version: 4.30 NVIDIA via Cg compiler
OpenGL Extensions:
Your video card supports all required OpenGL extensions/features.
GL_ARB_multitexture is supported
GL_ARB_shader_objects is supported
GL_ARB_shading_language_100 is supported
GL_ARB_texture_non_power_of_two is supported
GL_ARB_vertex_buffer_object is supported
GL_EXT_framebuffer_object is supported
Other Extensions:
GL_ARB_framebuffer_sRGB is supported
GL_EXT_framebuffer_blit is supported
GL_EXT_texture_filter_anisotropic is supported
Miscellaneous:
Max Texture Size: 16384
Max 3D Texture Size: 2048
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
I will make a video about it, if you guys still don't get it .
Thanks to Good ol Dany0
Now if you can only give cookies... loljk
oh...
There we go!
Okay first off, I finally tried out 0.0.8b aaand I can finally launch it but...
There is this annoying graphical flickering problem
seriously...
The problem only goes away when I turn My Shader Settings to LOW.
I can run this game maxed out with no problem on the other versions of OpenSpades but how come when I do so on 0.0.8b...
I still get Good Performance of 60FPS on Maxed out Settings, yet I get this Eye Wrecking Flicker problem...
I tried running without Global Illumination, No Lens Simulation, and No Soft Particles.
I get the same thing...
I then tried custom settings, when I did... The Custom settings for the lighting and shaders were automatically set (by the client itself, not me) to...
Lighting: High
Shaders: Low
At least the annoying flickering problem is not present When Everything else is on High and Turned On except for Shaders...
Still I miss having Nice Shaders though
Sure I still get the Shader-like effect but...
I cannot get the main shader effects that I usually see anymore with the Shaders set to Low.
I hope yvt will fix this later on...
I know I posted My System Report on my previous post about the normal 0.0.8 but I will show you again that My GPU is Capable of Running on Maxed out Settings.
OpenGL Renderer: GeForce GT 640M LE/PCIe/SSE2
OpenGL Version: 4.3.0
GLSL Version: 4.30 NVIDIA via Cg compiler
OpenGL Extensions:
Your video card supports all required OpenGL extensions/features.
GL_ARB_multitexture is supported
GL_ARB_shader_objects is supported
GL_ARB_shading_language_100 is supported
GL_ARB_texture_non_power_of_two is supported
GL_ARB_vertex_buffer_object is supported
GL_EXT_framebuffer_object is supported
Other Extensions:
GL_ARB_framebuffer_sRGB is supported
GL_EXT_framebuffer_blit is supported
GL_EXT_texture_filter_anisotropic is supported
Miscellaneous:
Max Texture Size: 16384
Max 3D Texture Size: 2048
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32
I will make a video about it, if you guys still don't get it .
Thanks to Good ol Dany0
Now if you can only give cookies... loljk
oh...
There we go!
Last edited by liljoe1997 on Wed Sep 04, 2013 3:46 pm, edited 2 times in total.
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
v^3 wrote:Gahh typo I meant to say more, for example when you are awaiting respawn and watching teammates, to see more of their actionsAhh... then will add that a fist person player view for spectators would be great to spot hackers :)
Running OpenSpades on Ubuntu 12.04
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