OpenSpades introduction

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
665 posts Page 17 of 45 First unread post
Daniel_Laixer
Deuced Up
Posts: 37
Joined: Sun Aug 25, 2013 1:14 pm


jdrew wrote:
well then there you go
What does the model have to do with this?
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


jdrew, I know I've been away for a while, but I'm back to once again tell you to stop talking about shit you don't understand. There was a bug with hit detection, which yvt fixed about an hour ago.
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 123
Joined: Sun Jan 13, 2013 9:38 pm


Ignore jdrew, his stupidity is off the charts.

Yvt just fixed the hit detection half an hour ago, if you can compile, you should try it.
Articsledder
Deuced Up
Posts: 209
Joined: Mon Nov 12, 2012 5:13 pm


jdrew wrote:
Did you mess with the model?
do you think before you post? Model =/= reticle or any kind of code related to the bullet spread or hit detection.
Daniel_Laixer
Deuced Up
Posts: 37
Joined: Sun Aug 25, 2013 1:14 pm


Dany0 wrote:
Ignore jdrew, his stupidity is off the charts.

Yvt just fixed the hit detection half an hour ago, if you can compile, you should try it.
Thanks there.

BTW, I was kind of puzzled with jdrew's comment. Now you guys came along things turned clear Green_Wink1
DiiSs
Deuce
Posts: 16
Joined: Fri Jun 28, 2013 11:44 pm


NoOne wrote:
I get this

Game was terminated due to an unexpected error:
[../Sources/Gui/SDLGLDevice.cpp:88] GL Function glGenFrameBuffers missing
See SystemMessages.log for more details.

What should i do?
I keep getting similar errors and I cannot find anything about it.
bman
Deuced Up
Posts: 30
Joined: Thu Dec 20, 2012 1:57 am


I'm getting this error, which I don't think anybody has posted about on this thread:

Image
Spoiler:
Fri Aug 30 17:00:13 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\user\Documents\Games\OpenSpades-0.0.7-Windows\Resources (Read-only)
Fri Aug 30 17:00:13 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\user\AppData\Roaming\OpenSpades\Resources (Read/Write)
Fri Aug 30 17:00:13 2013 [Main.cpp:97] Log Started.
Fri Aug 30 17:00:13 2013 [Main.cpp:127] Pak Registered: Base.pak

Fri Aug 30 17:00:13 2013 [Main.cpp:127] Pak Registered: Models.pak

Fri Aug 30 17:00:13 2013 [Main.cpp:127] Pak Registered: Sounds.pak

Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1920x1080
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1680x1050
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1600x900
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1400x1050
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1366x768
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1360x768
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x1024
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x960
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x800
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x600
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
Fri Aug 30 17:00:13 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
Fri Aug 30 17:00:14 2013 [Main.cpp:140] Entering FLTK main loop
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:105] Vendor: Intel
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:108] Name: Intel(R) HD Graphics
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:111] Version: 2.1.0 - Build 8.15.10.2827
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:114] Shading Language Version: 1.20 - Intel Build 8.15.10.2827
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:116] --- Extensions ---
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_clip_volume_hint
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_edge_clamp
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_edge_clamp
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_3DFX_texture_compression_FXT1
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_crossbar
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_rectangle
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ATI_separate_stencil
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_occlusion_query
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_shader
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_shader_objects
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_shading_language_100
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_non_power_of_two
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_shader
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_point_sprite
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program_shadow
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_equation_separate
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rectangle
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_buffers
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_color_buffer_float
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_pixel
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_float
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_pixel_buffer_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_instanced
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_half_float_vertex
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_buffers2
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_sRGB
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_float
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_shared_exponent
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_rg
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression_rgtc
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_NV_conditional_render
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_swizzle
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_sync
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_framebuffer_sRGB
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_depth_stencil
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_buffer_float
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_transform_feedback
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_framebuffer_blit
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_framebuffer_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_array
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_map_buffer_range
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_snorm
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_INTEL_performance_queries
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_copy_buffer
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_sampler_objects
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_NV_primitive_restart
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_seamless_cube_map
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_uniform_buffer_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_clamp
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_bgra
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_draw_elements_base_vertex
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_EXT_gpu_program_parameters
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_compatibility
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_array_object
Fri Aug 30 17:00:17 2013 [SDLGLDevice.cpp:136] ------------------
Fri Aug 30 17:00:17 2013 [GLRenderer.cpp:72] GLRenderer initializing
Fri Aug 30 17:00:17 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
Fri Aug 30 17:00:17 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
Fri Aug 30 17:00:17 2013 [GLFramebufferManager.cpp:159] Depth Buffer Allocated
Fri Aug 30 17:00:17 2013 [GLFramebufferManager.cpp:190] Color Buffer Allocated
Fri Aug 30 17:00:17 2013 [GLFramebufferManager.cpp:213] Framebuffer Created
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 29.098ms
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.171ms
Fri Aug 30 17:00:17 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicImage.program':
No errors.

Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 4.029ms
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/SoftSprite.program'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.fs'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 0.394ms
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/SoftSprite.vs'
Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 0.545ms
Fri Aug 30 17:00:17 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/SoftSprite.program':
No errors.

Fri Aug 30 17:00:17 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 21.967ms
Fri Aug 30 17:00:17 2013 [GLRenderer.cpp:93] GLRenderer initialized
Fri Aug 30 17:00:17 2013 [ALFuncs.cpp:222] Linking with OpenGL library.
Fri Aug 30 17:00:17 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:359] OpenAL Info:
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:360] Vendor: OpenAL Community
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:365] OpenAL Extensions:
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_ALAW
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_IMA4
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_MULAW
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_OFFSET
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFT_loop_points
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:367] AL_SOFT_source_latency
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:372] OpenAL ALC Extensions:
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_EXT_disconnect
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_EXT_EFX
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:374] ALC_SOFT_loopback
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax)
Fri Aug 30 17:00:17 2013 [ALDevice.cpp:401] 96 source(s) initialized
Fri Aug 30 17:00:17 2013 [Client.cpp:100] Initializing...
Fri Aug 30 17:00:17 2013 [Client.cpp:113] Font 'Unsteady Oversteer' Loaded
Fri Aug 30 17:00:17 2013 [Client.cpp:120] Font 'Ubuntu Condensed' Loaded
Fri Aug 30 17:00:17 2013 [Client.cpp:127] Font 'Ubuntu Condensed (Large)' Loaded
Fri Aug 30 17:00:18 2013 [Client.cpp:175] Started connecting to 'aos://1379434439:34887'
Fri Aug 30 17:00:18 2013 [NetClient.cpp:270] ENet initialized
Fri Aug 30 17:00:18 2013 [NetClient.cpp:275] ENet host created
Fri Aug 30 17:00:18 2013 [NetClient.cpp:283] ENet Range Coder Enabled
Fri Aug 30 17:00:18 2013 [NetClient.cpp:334] Connecting to 1379434439:34887
Fri Aug 30 17:00:18 2013 [Client.cpp:217] Netlog Started at 'NetLogs/20130830170018_1379434439_34887.log'
Fri Aug 30 17:00:18 2013 [SDLRunner.cpp:150] Starting Client Loop
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 200, h = 150, alpha = yes)
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:427] Texture allocated.
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:448] Framebuffer created.
Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/PostFilters/Lens.program'
Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/Lens.fs'
Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.fs' in 5.517ms
Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/PostFilters/Lens.vs'
Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.vs' in 0.536ms
Fri Aug 30 17:00:18 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/PostFilters/Lens.program':
No errors.

Fri Aug 30 17:00:18 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/PostFilters/Lens.program' in 9.157ms
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:411] New GLColorBuffer requested (w = 800, h = 600, alpha = no)
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:427] Texture allocated.
Fri Aug 30 17:00:18 2013 [GLFramebufferManager.cpp:448] Framebuffer created.
Fri Aug 30 17:00:18 2013 [Client.cpp:277] Closing netlog
Fri Aug 30 17:00:18 2013 [Client.cpp:281] Disconnecting
Fri Aug 30 17:00:18 2013 [NetClient.cpp:361] Waiting for graceful disconnection
Fri Aug 30 17:00:19 2013 [NetClient.cpp:379] Connection terminated
Fri Aug 30 17:00:19 2013 [NetClient.cpp:296] ENet host destroyed
Fri Aug 30 17:00:19 2013 [Client.cpp:285] Disconnected
Fri Aug 30 17:00:19 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers...
Fri Aug 30 17:00:19 2013 [GLRenderer.cpp:202] No map loaded
Fri Aug 30 17:00:19 2013 [GLRenderer.cpp:101] GLRender finalizing
Fri Aug 30 17:00:20 2013 [GLRenderer.cpp:126] GLRenderer finalized
Fri Aug 30 17:00:20 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
[../Sources/Gui/SDLGLDevice.cpp:84] GL error Invalid Framebuffer Operation in virtual void spades::gui::SDLGLDevice::Swap() at ../Sources/Gui/SDLGLDevice.cpp:182
Collected backtrace:
virtual void spades::draw::GLRenderer::Flip() at GLRenderer.cpp:792
void spades::client::Client::RunFrame(float) at Client.cpp:316
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
int main(int, char**) at Main.cpp:51
izzy
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 474
Joined: Tue Oct 09, 2012 8:16 pm


These questions and answers happened on August 28, 2013, in #openspades@QuakeNet:
11:13 < Sonarpulse> yvt: how long have you worked on OpenSpades?
11:14 <@yvt> < 1 month

11:17 <@aem> yvt how many hours do you dedicate to this daily?
11:19 <@yvt> not sure, maybe 2-8 hours (I'm very free during vacation)

11:14 < Dany0> yvt how did you even come across AoS? It doesn't have a sizable japanese community
11:16 <@yvt> I remember I found AoS 0.75 on YouTube's something like "Recommended VIdeos'

11:16 < Sonarpulse> did you use http://aoswiki.rakiru.com/index.php/Ace ... s_Protocol ?
11:17 <@yvt> That page seemed useful, but pysnip's source code was the best
11:25 <@yvt> since OS uses portions of pysnip, its credit is shown in "About" tab

11:23 < Dany0> yvt what do you think about project iceball, did you know about it before you started on OS?
11:30 <@yvt> Dany0 i didn't know it when I started on OS
11:33 <@yvt> but existence of IB had an influence on OS

15:42 < Unreal07> could you implement .png scopes? ive got some stuff from my personal armory that im dying to bring over
15:47 <@yvt> modding (including the use of .png scope) would be easily possible when 'flexible model architecture' (https://github.com/yvt/openspades/issues/18) is completed
Daniel_Laixer
Deuced Up
Posts: 37
Joined: Sun Aug 25, 2013 1:14 pm


I've been using OpenSpades 0.0.8 for a couple of hours (I had 0.0.5 previously installed)

The game crashes because there is a missing "Ball.png" file in the Gfx folder. I simply put another .png file with that name and the game stopped crashing.

Block placement seems much smoother now for some reason (that's good).

There is some kind of reload / bullet counter bug. Sometimes I can reload twice without firing a single shot and sometimes the bullet counter freezes. I will upload a video later (I'm working on it right now). UPDATE: the bullet counter wasn't freezing, it just the server was giving me a refill every time I killed someone, but the number of bullets is sometimes incorrect. Here is the video:
I'm not complainig but trying to provide feedback. Yvt, you're doing an awesome work with OpenSpades!
Last edited by Daniel_Laixer on Fri Aug 30, 2013 11:23 pm, edited 1 time in total.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Articsledder wrote:
do you think before you post? Model =/= reticle or any kind of code related to the bullet spread or hit detection.
From what I gather, in classic AoS hit detection against the body is done as a raycast through the models, but that's it really, and I believe OpenSpades uses hitboxes instead of that.

Anyhow, going to try out 0.0.8.
izzy wrote:
11:23 < Dany0> yvt what do you think about project iceball, did you know about it before you started on OS?
11:30 <@yvt> Dany0 i didn't know it when I started on OS
11:33 <@yvt> but existence of IB had an influence on OS
\:D/
Yoman282
Winter Celebration 2013
Winter Celebration 2013
Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


Where did you guys find 0.0.8? It's not on the site and I can't find it anywhere.
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


It's not quite released - you'll have to build it from source, and shove in a dummy Resources/Gfx/Ball.png file.

Do NOT ask us how to do that. Use Google.
Yoman282
Winter Celebration 2013
Winter Celebration 2013
Posts: 64
Joined: Thu Jul 11, 2013 11:30 pm


Thanks for the help and I'm not a dumbass I know how to do that by myself.
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


if anyone feels like trying to build it, CMake should work in my branch (https://github.com/learn-more/openspades) on windows (tested with msvc2k10) and linux (tested with g++ 4.6.3)
gpatt9
Deuce
Posts: 6
Joined: Sun Aug 25, 2013 3:55 am


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