how the hell did you make that sight triangular?!
EDIT: Do you think there is a way so that we can make OS render polygons? Ik, seems a bit wild but oh hell with it.
Chameleon.h | inactive | new mods will ship with builds
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
That is a .kv6 file that has been turned 45 degrees and scaled up on two axes by sqrt(2) (Pythagoras theorem).
In human language, no, this is not a model like in other shooters, this sight is still made out of simple blocks, which have been magically made to fit each other.
Turn on the flashlight. Never turn it on again.
In human language, no, this is not a model like in other shooters, this sight is still made out of simple blocks, which have been magically made to fit each other.
Turn on the flashlight. Never turn it on again.
Last edited by Chameleon on Mon Oct 20, 2014 6:39 pm, edited 1 time in total.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Chameleon wrote:That is a .kv6 file that has been turned 45 degrees and scaled up on two axes by sqrt(2) (Pythagoras theorem).+1 All this.
In human language, no, this is not a model like in other shooters, this sight is still made out of simple blocks, which have been magically made to fit each other.
Turn on the flashlight. Never turn it on again.
a bit off-topic pathological rambling:Spoiler:
[Warp-UK] FN-FAL, MK11, G36C, VSS Vintorez, AK12, ACE 52, AKs74u
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http://i.imgur.com/1dlFJ0w.jpg[12:43] <@LeCom> no I suck dick
Hey I'm gonna do shotgun pump animation, what should it be like? A video would help.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Ooooh! I know! How about, when you reload, you open up the barrel (double barreled) and put two bullet shells in the barrels...
I hate to double post but, can you sometime make a step-by-step guide of changing animations for OS?
Chameleon,
Do you think you could modify the default reflex scope so:
1) the weapon is halfed
2) the png sight doesn't have any effects on it and is just the raw image, unrealized/transparency not added.
It would help me a lot :)
You are very talented, carry on with what you do!
Do you think you could modify the default reflex scope so:
1) the weapon is halfed
2) the png sight doesn't have any effects on it and is just the raw image, unrealized/transparency not added.
It would help me a lot :)
You are very talented, carry on with what you do!
[Warp-UK] FN-FAL, MK11, G36C, VSS Vintorez, AK12, ACE 52, AKs74u
Look for more (Inc Sounds)
Code: Select all
http://i.imgur.com/1dlFJ0w.jpg[12:43] <@LeCom> no I suck dick
Warp, I'd like to help you out on most of your weapons, but I think that a tutorial would be nicer as bloodfox has requested. The current tutorial I have is just some of variables explained, so I think a step by step guide is a fine idea.
But I will have to ask for your help because it's hard for me to speak about programming in foreign language and still make sense.
Current priorities:
1.My own shotgun pump animation
2.Tutorial
3.Double-barrel shotgun (or a revolver?)
4.(Maybe) A bow/crossbow
Though I am not sure how should I make the animation of D-barrel if shotgun in-game has 6 to 8 bullets. And the animation's gonna get really buggy (which means that making a bug-free mod will be a royal pain in the), cause I had trouble replacing current pump animation which is almost identical to original.
Mind that these projects will take quite some time. FN FAL was just adapting an existing script.
Hey, what about a revolver?
But I will have to ask for your help because it's hard for me to speak about programming in foreign language and still make sense.
Current priorities:
1.My own shotgun pump animation
2.Tutorial
3.Double-barrel shotgun (or a revolver?)
4.(Maybe) A bow/crossbow
Though I am not sure how should I make the animation of D-barrel if shotgun in-game has 6 to 8 bullets. And the animation's gonna get really buggy (which means that making a bug-free mod will be a royal pain in the), cause I had trouble replacing current pump animation which is almost identical to original.
Mind that these projects will take quite some time. FN FAL was just adapting an existing script.
Hey, what about a revolver?
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Revolver would be sexy. And damn good. And make it so that you flip the chamber into the side and you insert the bullets into it. :)
bloodfox wrote:Revolver would be sexy. And damn good. And make it so that you flip the chamber into the side and you insert the bullets into it. :)Like a Taurus Judge- https://en.wikipedia.org/wiki/Taurus_Judge - Can fire .410 shells so would fit a shotgun.
[Warp-UK] FN-FAL, MK11, G36C, VSS Vintorez, AK12, ACE 52, AKs74u
Look for more (Inc Sounds)
Code: Select all
http://i.imgur.com/1dlFJ0w.jpg[12:43] <@LeCom> no I suck dick
Hey man! Btw, I was wondering. Is it possible for you to make it so that your player has feet when you look down? and that his feet can move?
At first I though "hmm, that's not easy, but possible"
Nope.
Every model you see on the screen (the weapon and its sights, the hands, etc.) moves around together with your point of view. I could make so that when shooting and sprinting some models would stay still, but how should I get around the camera?
Simple scripts for weapon model animations just do not have the functions required to do this kind of stuff.
Nope.
Every model you see on the screen (the weapon and its sights, the hands, etc.) moves around together with your point of view. I could make so that when shooting and sprinting some models would stay still, but how should I get around the camera?
Simple scripts for weapon model animations just do not have the functions required to do this kind of stuff.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Hmmm. That does seem hard. Ugh that is sooo frustrating.
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Deuce - Posts: 20
- Joined: Sun Nov 09, 2014 6:36 pm
When I download the DMR it's a default rifle with a clip. Any help? I put all the files where they are supposed to go.
EDIT: And the third person view is a green DMR. Any help? I really like it :)
EDIT: And the third person view is a green DMR. Any help? I really like it :)
Hey, Chameleon, I wanna know if you want to do the crossbow thing with my model? So you can take my model (with credits to me) and animate the heck out of it :D
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