Castle War[First Map]

The level/layout/play area.
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Capt_Geek3
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I just made a simple map, I used heightmapping template by JoeJoe and the models that came with it. This map is indeed symmetrical and the main points of defense and offense would be the pillboxes and the castle. This can be used for babel or CTF. It's my first map so it looks rubbish.

Image
Attachments
CastleWar.vxl
Download for Map:
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Last edited by Capt_Geek3 on Sun Sep 14, 2014 9:25 pm, edited 1 time in total.
Pedroh
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Capt_Geek3 wrote:
Image
add "png so you can see the image.

like this
Code: Select all
http://imgur.com/7gI4F6J.png
Image

Very nice map btw
Capt_Geek3
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 91
Joined: Sat Mar 01, 2014 4:25 pm


Pedroh wrote:
Capt_Geek3 wrote:
Image
add "png so you can see the image.

like this
Code: Select all
http://imgur.com/7gI4F6J.png
Image

Very nice map btw
Done, and thanks Blue_Happy1
Lostmotel
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It doesn't look like rubbish at all. I can't think of any other map with a mountain range all the way through the middle and a relatively low, flat spawn actually. So at least in that respect your map seems unique to me. Some of the shadows are too dark imo (I think you could simply change that in the blender world options) and some objects don't fit in too well due to the games heightlimit but apart from that it seems pretty play- and enjoyable to me.
epicfacethe3rd
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Joined: Fri Sep 27, 2013 11:07 pm


Lostmotel wrote:
It doesn't look like rubbish at all. I can't think of any other map with a mountain range all the way through the middle and a relatively low, flat spawn actually. So at least in that respect your map seems unique to me. Some of the shadows are too dark imo (I think you could simply change that in the blender world options) and some objects don't fit in too well due to the games heightlimit but apart from that it seems pretty play- and enjoyable to me.
+1
churlex XD
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